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Step 2: Add Your Scene Materials as Sub-Materialsīy adding any scene materials you’d like to maintain easy access to (drag and drop, point and click, etc.) simply add them as sub-object materials in the Multi/Sub-Object material. This sounds a bit confusing but in practice offers a very flexible way to manage materials within 3DS Max without third-party plugins. This is accomplished by adding up to 99 materials per multi/sub-object material and- if you need more than 99 materials-by adding multi/sub-object materials within other multi/sub-object materials. Multi/Sub-Object materials can also let you organize-and have easy access to-an unlimited number of materials in the material editor window. For this, Multi/Sub-Object materials are used.” That’s a quote straight from Autodesk. For example, a door or window might need different materials for front and back frames, mullions, and glazing. The 3DS Multi/Sub-Object material is designed for “ Objects might require different materials on each face. Step 1: Create a New Multi/Sub-Object Material
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The Multi/Sub-Object material wasn’t designed for this use but ends up working to transform the material editor into a halfway decent material manager! Here’s how to get this approach set up. Option 1: Multi/Sub-Object Materialīy leveraging 3DS Max’s default Multi/Sub-Object material you can effectively have as many materials in the material editor as you choose. 24 materials are more than enough for smaller scenes-especially product renderings-but larger scenes like architectural renderings often have hundreds of materials. I do it, and most of the other 3DS Max artists I’ve worked with do it as well. In practice, the material editor absolutely gets used as a scene material manager. Managing An Unlimited Number of Scene Materials This is ideal, as it lets users keep the material editor slots clear without limiting the number of materials used in the scene. 3DS Max will prompt you with a choice to keep scene materials anytime you delete a material from the editor. The material editor window is for editing materials and isn’t designed to be a material manager. The number of material editor slots DOES NOT limit the number of materials you can have in your scene. This effectively lets users choose between 6, 15, or 24 material editor slots. To change the number of material editor slots, change the selection in Material Editor > Options > Options > Slots settings area. The Compact Material Editor has 2 x 3 material slots by default but allows 3 x 5 and 4 x 6 displays as well. You can have as many materials in this view as you like. This has become the standard interface for many 3D programs today. The latter uses a drag-and-drop, node-based, visual material creation system.
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